Thread Tracking
Mar. 13th, 2018 10:32 amMarch 2018
Death Intro: Top post
Are you sure the moving pictures aren't evil?
Accidentally scaring a small child and then making a friend
Father and semi magical child
Reporting in
Talking to Rose and her dad
Talking with a real dance instructor
Helping a fellow reaper
Investigating: Top post
April 2018
Kitty: Learning to Break Dance
Bakura: Battle Chess
Phillip: talking about plays and dance
Takuya: Possibly evil brother
Barry:Wooden Ducks
Casper: Ice scuptures
Rose: New Surroundings
Death Top Level | Mingle 4
Death Top Level: Back to Liminal
Jules: You were arrested how many times?
Barry: Sunflowers vs. Poisonous mushrooms
Tachibana: Hey that guy he talked to whose fake personality turned out to be the one behind the accidents
Tal: Stories
Phillip: After Jaunt
Wash and Rose: Belated Birthday
May 2018
Death Top Level: New Intro Mingle
Susan: They brought his granddaughter here
Tal: Music and talks
Strange Creature: Flowers
Walkabout: Death Top Level
Rose: Telporting Child
Pearl: Building a Snowman
Pertti: Suddenly a reindeer
Susan: Suddenly in Finland
Tachibana and Garren: Enjoying the cold, or not
Undercover person: also a reindeer
June 2018
Kieth: Reindeer Check In
Death: Top Level Mingle
Garren: Lost child, sort of
Inigo: Fireworks and technology
Death Intro: Top post
Are you sure the moving pictures aren't evil?
Accidentally scaring a small child and then making a friend
Father and semi magical child
Reporting in
Talking to Rose and her dad
Talking with a real dance instructor
Helping a fellow reaper
Investigating: Top post
April 2018
Kitty: Learning to Break Dance
Bakura: Battle Chess
Phillip: talking about plays and dance
Takuya: Possibly evil brother
Barry:Wooden Ducks
Casper: Ice scuptures
Rose: New Surroundings
Death Top Level | Mingle 4
Death Top Level: Back to Liminal
Jules: You were arrested how many times?
Barry: Sunflowers vs. Poisonous mushrooms
Tachibana: Hey that guy he talked to whose fake personality turned out to be the one behind the accidents
Tal: Stories
Phillip: After Jaunt
Wash and Rose: Belated Birthday
May 2018
Death Top Level: New Intro Mingle
Susan: They brought his granddaughter here
Tal: Music and talks
Strange Creature: Flowers
Walkabout: Death Top Level
Rose: Telporting Child
Pearl: Building a Snowman
Pertti: Suddenly a reindeer
Susan: Suddenly in Finland
Tachibana and Garren: Enjoying the cold, or not
Undercover person: also a reindeer
June 2018
Kieth: Reindeer Check In
Death: Top Level Mingle
Garren: Lost child, sort of
Inigo: Fireworks and technology
Powers: Walking through walls, ignoring gravity, seeing souls, super sharp scythe, can decide if people without magic can see him or a semi normal person, can reap the souls/send them back to liminal space faster and smoother
Needs OOC permission: Knowledge of Discworld characters and their deaths, Elditch voice of command up to people with Psychic Protection II, or on Infiltrators in general
Liminal Space Skills
Portal Creation (Stationary):
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason). When used in Liminal Space between jaunts, a portal will connect you to a created room.
Hammerspace I:
The ability to bring up to twenty-five pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to open a small portal and retrieve those objects from liminal space whenever you wish. Objects stored in Hammerspace do not experience the passage of time, and so do not go bad or change while in storage.
Teleportation I:
The ability to open a personal-sized portal for a split-second and step through it to another point within fifty feet, once per teleportation skill possessed every six hours.
Liminal Manipulation I:
The ability to add or subtract unreal items of up to fifty pounds per day while within liminal space - furniture, small animals, non-nourishing food, etc. Cannot create items which rely on power or create complex moving parts. This includes the ability to alter or repair the things you’ve made without recreating them from scratch, and to ‘firm up’ objects found in Liminal Space so they can be kept once the Liminal Space changes.
Liminal Power
Once per day, a Liminal skill has double the effect (choose one of duration, weight limit, size, or distance with every use), or may be used even if it is still during its "cooldown" cycle. When an ongoing effect is enhanced by Liminal Power, it can be automatically refreshed once a day, or after one day has passed, the Traveler can ‘downgrade’ the effect at any time in order to apply the multiplier to another skill, or another aspect of the same skill. Liminal Power may be selected multiple times, resulting in multiple per-day applications that can be applied separately or stacked. If a single skill is enhanced more than once with Liminal Power, its original effect is the one multiplied (so a Liminal Power x2 combo triples, not quadruples, the capacity of Hammerspace). Requires any three other Liminal Skills.
Liminal Permanence:
Liminal objects and/or structures created remain despite changes in Liminal Space or the Walkabout/Jaunt/Dungeon/Idle status of their creator. Non-permanent created rooms do not lose their contents when their doors vanish; they simply cannot be accessed again until their creator is available to 'reset' the doorway, and Liminal Permanence bypasses this requirement.
Psychic Skills
Sensory Livestreaming:
The ability to project your sensory impressions across the psychic network. OOCly: this allows you to make audiovisual posts.
Psychic Protection I:
The ability to block others from using Filter Intrusion or Investigator Mind Reading on you. This may also convey some resistance to psychic intrusions originating off the network.
Favour Skills
Moment of Clarity:
Once per month, slow your perception of time so that for one second per Favor Skill, you have one minute per Favor Skill to contemplate all your options and plan your reactions. (If you have three Favor skills, each second gives you three minutes for a total of nine minutes of accelerated thought). This pause does not allow faster physical motion, but it allows extremely efficient and precise motion due to seeing the world more slowly. For example, it would be possible to sidestep a gun aimed at you in the moment before it fired; but would not allow you to avoid a bullet successfully aimed at you.
Neutrality:
Once per week, persuade someone that you are only present to act as an observer. In that situation, you will be accepted as an observer as long as you do not interfere with any other person’s actions or choices or attempt to accomplish any objective (for example, if stealing or smuggling something, you could not invoke this ability to conceal an object and get away safely even if no-one suspected you of the theft).
Know Thyself:
Once per jaunt, examine yourself for any external influences or status effects. This may not help you shake off those influences or effects, but you will discover them, and knowing, as they say, is half the battle.
Jaunt Skills
-Artistic Proficiency: Dance /Skill Equivalent (Triad Creation Tourney)
Needs OOC permission: Knowledge of Discworld characters and their deaths, Elditch voice of command up to people with Psychic Protection II, or on Infiltrators in general
Liminal Space Skills
Portal Creation (Stationary):
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason). When used in Liminal Space between jaunts, a portal will connect you to a created room.
Hammerspace I:
The ability to bring up to twenty-five pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to open a small portal and retrieve those objects from liminal space whenever you wish. Objects stored in Hammerspace do not experience the passage of time, and so do not go bad or change while in storage.
Teleportation I:
The ability to open a personal-sized portal for a split-second and step through it to another point within fifty feet, once per teleportation skill possessed every six hours.
Liminal Manipulation I:
The ability to add or subtract unreal items of up to fifty pounds per day while within liminal space - furniture, small animals, non-nourishing food, etc. Cannot create items which rely on power or create complex moving parts. This includes the ability to alter or repair the things you’ve made without recreating them from scratch, and to ‘firm up’ objects found in Liminal Space so they can be kept once the Liminal Space changes.
Liminal Power
Once per day, a Liminal skill has double the effect (choose one of duration, weight limit, size, or distance with every use), or may be used even if it is still during its "cooldown" cycle. When an ongoing effect is enhanced by Liminal Power, it can be automatically refreshed once a day, or after one day has passed, the Traveler can ‘downgrade’ the effect at any time in order to apply the multiplier to another skill, or another aspect of the same skill. Liminal Power may be selected multiple times, resulting in multiple per-day applications that can be applied separately or stacked. If a single skill is enhanced more than once with Liminal Power, its original effect is the one multiplied (so a Liminal Power x2 combo triples, not quadruples, the capacity of Hammerspace). Requires any three other Liminal Skills.
Liminal Permanence:
Liminal objects and/or structures created remain despite changes in Liminal Space or the Walkabout/Jaunt/Dungeon/Idle status of their creator. Non-permanent created rooms do not lose their contents when their doors vanish; they simply cannot be accessed again until their creator is available to 'reset' the doorway, and Liminal Permanence bypasses this requirement.
Psychic Skills
Sensory Livestreaming:
The ability to project your sensory impressions across the psychic network. OOCly: this allows you to make audiovisual posts.
Psychic Protection I:
The ability to block others from using Filter Intrusion or Investigator Mind Reading on you. This may also convey some resistance to psychic intrusions originating off the network.
Favour Skills
Moment of Clarity:
Once per month, slow your perception of time so that for one second per Favor Skill, you have one minute per Favor Skill to contemplate all your options and plan your reactions. (If you have three Favor skills, each second gives you three minutes for a total of nine minutes of accelerated thought). This pause does not allow faster physical motion, but it allows extremely efficient and precise motion due to seeing the world more slowly. For example, it would be possible to sidestep a gun aimed at you in the moment before it fired; but would not allow you to avoid a bullet successfully aimed at you.
Neutrality:
Once per week, persuade someone that you are only present to act as an observer. In that situation, you will be accepted as an observer as long as you do not interfere with any other person’s actions or choices or attempt to accomplish any objective (for example, if stealing or smuggling something, you could not invoke this ability to conceal an object and get away safely even if no-one suspected you of the theft).
Know Thyself:
Once per jaunt, examine yourself for any external influences or status effects. This may not help you shake off those influences or effects, but you will discover them, and knowing, as they say, is half the battle.
Jaunt Skills
-Artistic Proficiency: Dance /Skill Equivalent (Triad Creation Tourney)
Synodiporia App
Feb. 12th, 2018 11:43 amP L A Y E R;
NAME: Katie
AGE: 26
PLAYER JOURNAL:
themadmaiden
TIMEZONE: AST
CONTACT:
themadmaiden
OTHER CHARACTERS PLAYED: N/A
( Read more... )
NAME: Katie
AGE: 26
PLAYER JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
TIMEZONE: AST
CONTACT:
OTHER CHARACTERS PLAYED: N/A
( Read more... )
Mayfield | General Information
Nov. 26th, 2012 05:51 pm( Regains )
Regains
- The grandfather clock from his home
- His actual skeleton body
- His realness. Aka: as Death, he is more real than anything like walls, gravity, ..etc. So he just ignores them.
- The family icongraph
- His black cloak
- His Scythe
- More levels of his realness back so he can appear wherever he wants (with restrictions here of course) and can ignore gravity to walk on air.
- His command voice. When he uses it, people have to do what he says
- His ability to see peoples souls so he can tell if they're human, vampire, troll etc
- Binky
- His Hogfather costume
- Binky's stable in the backyard
Regains
- The grandfather clock from his home
- His actual skeleton body
- His realness. Aka: as Death, he is more real than anything like walls, gravity, ..etc. So he just ignores them.
- The family icongraph
- His black cloak
- His Scythe
- More levels of his realness back so he can appear wherever he wants (with restrictions here of course) and can ignore gravity to walk on air.
- His command voice. When he uses it, people have to do what he says
- His ability to see peoples souls so he can tell if they're human, vampire, troll etc
- Binky
- His Hogfather costume
- Binky's stable in the backyard
- The old scythe he had as Bill Door